Current Projects

On this page can be found any projects on which I am currently working. This includes personal projects, especially interesting school projects, or – someday in the future? – professional projects.



Status: In Progress! Still can’t decide whether to take it in a puzzle direction or an action direction.

Click here to play the current working version! Warning: very early prototype.

After learning that the next big version (4.3) is going to have native 2D support, I decided to jump in and finally start learning Unity. This game is the result of that. Simple concept, simple field of play. I’m using an open-source 2D plugin called RagePixel. It’s fairly limited, but it’s serving me well in implementing one of the simpler ideas I’ve been thinking about lately, which is in turn serving me well in familiarizing myself with Unity. And that idea is… Chaining explosions!

Clicking on the screen spawns an explosion. That explosion causes other pieces on the level to either explode or split apart into smaller pieces with different properties.

I’m thinking that this idea maybe works best as a sort of puzzle game, where the goal is to clear a map in as few clicks as possible. The only real problem I can see going down that angle is that I’m no expert in level design, and I can easily see myself making the game too easy or too difficult as a result. The other idea I’ve been tossing around is more of an action high-score based game, where objects spawn at semi-random (or maybe even predetermined) intervals/points, and the goal is to chain together as many explosions as possible for higher combos. But don’t wait too long, or they’ll explode on their own, and any chains caused by self-explosions don’t count.

Here’s a list of all versions, from most recent to earliest, because I think it’s sort of interesting to see the progress a game makes!

  • 2013-11-08 – First “official” prototype. Basics of chaining explosions are present, as well as a few moving parts.
  • 2013-11-10 – Created a very rudimentary main menu. How exciting! On top of that, added some debuggy functionality to the sandbox level. You can now spawn objects using the mouse wheel. Click to spawn, scroll to select which object you’re spawning. How neat!

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